I think that the warblade's player's desire to not go TOO far was what made him avoid the Power Attack feat. Had either of these characters tried to survive a long fight, they would have suffered serious harm. The warblade's was 11 (due to a -2 AC penalty from his stance). His high AC (around 22-24) kept him alive as most foes they faced had an attack bonus between +8 and +12. While he was dishing out the least damage, his knight's challenge kept the enemy focused on him while the barbarian and warblade flanked. The fighter/knight with shield and Combat Expertise easily managed to top the barbarian's AC by 10. The barbarian had about 2 more AC than the warblade did while in rage. If the warblade had taken the Power Attack feat, his damage total probably would have averaged around 40-45 per hit. The damage totals were between 26-34 on average for both of them. If he had, it would have been much, MUCH worse. The warblade and barbarian were staying about equal with the barbarian devoting huge amounts of attack bonus (5 to 7 points) to Power Attack and the warblade. Our Iron Kingdoms game had a barbarian with a masterwork greataxe, the warblade with his ubersword, and a fighter/knight with a Caspian battleblade (IK Weap., 2d4 slashing, x3 crit) and shield. The fighter does lag a bit behind on the damage scale but makes up for it with versatility and tactical maneuvering. The warblade is big on damage-dealing and manages to keep up with a barbarian (while raging) on that front. Will they fare a bit better (on average) with comparable gear? Yes and no. Will a warblade utterly annhilate a standard fighter or barbarian in a fight? Probably not. Seriously, though, the classes in the BoNS are very interesting and colorful but I believe they are only truly balanced against themselves. Wow, Sebastian, this is so much easier than making characters and playtesting them! I don't know why I didn't think of this earlier! Thanks a lot! But it's only a matter of time before someone makes an argument based on the reasoning presented above and I just want to get in my jab early. Sebastian wrote: Sorry, I have nothing constructive to offer, and I mean this in a generally lighthearted manner since no one has really posted arguments like this and FS has even gone so far as to post based on actual playtesting experience. But it's only a matter of time before someone makes an argument based on the reasoning presented above and I just want to get in my jab early.) (sorry, I have nothing constructive to offer, and I mean this in a generally lighthearted manner since no one has really posted arguments like this and FS has even gone so far as to post based on actual playtesting experience. If the number calculated via #1 is greater than the number calculated via #2, the class is broken. If you don't know the number, it's okay to assert that it's "around 10."ģ. Compare that number to the amount of damage that could be inflicted by a fighter of equal level using a longsword and built using the standard array of stats (15,14,13,12,10,8). Assume the opponent fails any saves or skill checks and that the character makes any required skill checks.Ģ. Disregard any penalties to attack rolls or the average AC of an opponent of an appropriate CR. Calculate the maximum possible damage that he could do if he critted in a single attack expending all resources available to him for the day in conditions that favor his combat style over all others. Assume the character has 18's in every stats and is equipped with optimal magic items and feats from any D&D book ever published. Here's my rule of thumb regarding balance:ġ.
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