msvc_build, cmake will sellect corresponding build tools.ĬMake Documentation: cmake. build, build a CMake-generated project binary tree, for example -H.\cocos2d-x -Bmsvc_build the generated native project's location will be msvc_build directory.H -B, -H specify the CMake project Home directory, -B specify CMake-generated project binary directory. -DCMAKE_BUILD_TYPE=Release to generate the Release mode project, the default build mode is Debug.-GVisual Stugenerate Visual Studio 2017 project, the default toolset is v141, add -T option to specify toolset, like this -Tv140ĬMAKE_BUILD_TYPE, specify the build mode, Debug or Release.G, generate native build project you specified, for example If you want to add cmake build arguments, please add it at external Native Build block of app/adle file. ![]() # cmake, native code will be compiled by CMakeLists.txt # ndk-build, native code will be compiled by Android.mk Mac OS X, OS/2, MSVC, Cygwin, MinGW, and Xcode. It is used to control the software compilation process using simple platform- and compiler-independent configuration files. First, we create a basic console application. In this section we will show the most basic way to use Qt in a CMake project. It is also supported by various IDEs, including Qt Creator. Just like Qt, it is available on all major development platforms. # android native code build type # none, native code will never be compiled. Place a source file inside a Application Bundle ( MACOSXBUNDLE ), Core Foundation Bundle ( BUNDLE ), or Framework Bundle ( FRAMEWORK ). CMake is a family of tools designed to build, test, and package software. CMake is a group of tools that allow to build, test, and package applications. We use the Gradle for Android applications, and Gradle use cmake to build the native code, see gradle.properties: PROP_NDK_MODE, it controls how native builds work. The default build is for running on actual iOS hardware, if you want to run in the simulator, please add -DIOS_PLATFORM=SIMULATOR for architecture i386 or -DIOS_PLATFORM=SIMULATOR64 for x86_64. Generate macOS Project cd cocos2d-xĬmake. to compile, or open Cocos2d-x.sln in Explorer to use the generated project. Developers can make use of GUI on XCode to code/build/debug open source application on MacOS. G "Visual Studio 15 2017" -Tv141Įxecute cmake -build. On Mac OS, CMake offers options to produce XCode project generation for build/debug your application. ![]() You should use out-of-source builds, this means you need to create a different directory than cocos2d-x to execute the cmake command.Įxecute make help to see all build targets, make build specified target Generate Visual Studio projects cd cocos2d-xĬmake. If the CMake version is lower than 3.1, please upgrade. Open your terminal and execute: cmake -version CMake is used to control the software compilation process using simple platform and compiler independent configuration files, and generates native makefiles and workspaces that can be used in the compiler environment of your choice. Compiling OpenGL Programs on macOS or Linux using CMake This tutorial explains how to compile OpenGL programs on macOS using CMake a cross-platform tool for managing the build process of software using a compiler-independent method. ![]() CMake is an open-source, cross-platform family of tools designed to build, test and package software.
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